No doubt about it: Nakajima's "Capsule Robo G" is definitely one of the most unique jumbos out there. Capsule Robo hails from a series called Astro Mu 5, and unless I'm mistaken, the "series" didn't actually exist outside of the toy line. Rather than pay licensing fees to use someone else's characters, Nakajima just
Astro Mu Figure

created their own -- each toy was packaged with a comic book that explained the adventures of the characters. Presto! Instant heroes!

In an ingenious ploy to get kids to buy more toys, they designed Capsule Robo G so that you could place a driver inside of his body. Of course, the driver was sold separately! This made for a very unique piece in many ways, but since Matt Alt already wrote an article about it, I'm not going to rehash it here. (If you want to know more about the story behind this piece, check out "Turtle Power," an article in the "Annals of the Unrespected" section of the Info Library at ToyboxDX.com.)

One thing that fooled me before I actually saw Capsule Robo person is the seemingly insane amount of firepower. However, it's not as combat ready as it looks. While it does include four missile launchers (one on each hand and one on each shoulder), unfortunately the eight chest rockets do not launch -- it's just a more intimidating way of storing extra missiles. No problem, though, because those four real launchers are built-in. While I think it was brilliant from a business standpoint for Popy to have sold launching attachments separately, it sucks from my end, because I have that much more to have to track down. So obviously, it's a giant plus when you're able to get a toy that comes with weapons intact from the get-go! And just in case you have nothing to shoot your missiles at, Nakajima was kind enough to include some little vinyl villains for Capsule Robo to fightt.

Sean Bonner


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